Banner image on the profile of Quentel J. Thermilus, a professional Game Master
Profile photo of Quentel J. Thermilus, a professional Game Master

Quentel J. Thermilus

Game Master

Profile photo of Quentel J. Thermilus, a professional Game Master

Quentel J. Thermilus

Game Master

Quentel J. Thermilus

demon/lord 5(1)

  • Miramar
  • America/New_York
  • In person & online
  • English
Beginner friendlySnack-positive tableVoices & accentsStory drivenPlayer agencyTeaches new GMsRule of coolChaos gremlin approvedConsequences matterOpen to many things
Yo! I'm a Dungeon Master who believes the MOST important part of D&D or any TTRPG is having a great time together.

Whether you're completely new to TTRPGs or you've been rolling dice for years, my goal is to create a fun game where everyone feels welcome, comfortable, and excited to participate. I love helping new players learn the game without feeling overwhelmed, all while giving experienced players plenty of room to be creative.

I run both short adventures and long-term campaigns, from a few memorable sessions to stories that grow and evolve over months or even years.

As a Master of Games, I'm easygoing, collaborative, and player-focused. I love the chaotic choices players make just as much as the stories we tell, and I'm 10,000% willing to adapt when the party inevitably decides to do something I 100% didn't plan for!

So, come for the adventure. Stay Forever! Mwahahaha, joking. Lets have a good time!
Book now

How I run games

Fun first. Rules second, Everything else third.

When I run my games, the important thing to me is that everyone has a good time. Whether we're running something serious, exploring a ridiculous adventure, or seeing where the story takes us, I want my players to feel like they're part of something they're genuinely enjoying.

The rules are important, & I do my best to run a fair game. But I also believe the rules shouldn't get in the way of a great moment. If a rule would kill the fun, I'll usually favor the spirit of the game over the letter of the rule.

I believe in player choice & prepare adventures/worlds, but the story belongs to everyone at the table. If you come up with an idea I never anticipated, I'm likely to ask “How can we make this work?” than “The rules say you can't.”

There's no single “right” way to play. Some players love roleplay, some combat, some solving puzzles, & some explore every corner of the world.

If we aren't having fun, then what's the point?

Game systems I run

  • Dungeons & Dragons

    • High Fantasy +7
    • 1 – 7 players
    • Moderate rules

    Forge your own fantasy tale with Dungeons & Dragons. Create a party of bold heroes, outsmart traps, bargain with dragons, and claim treasure in vivid worlds. Think the fellowship spirit of The Lord of the Rings, only you choose the paths, the battles, and the ending.

    View system: Dungeons & Dragons

Get to know me

My players' most creative use of Prestidigitation…

TO BE HONEST, the most creative use of Prestidigitation I've ever seen came from one of my players. Whenever things started getting tense, he'd yell, “I CAST ‘SHIT YOUR PANTS!’” and use the spell to make it smell like an NPC had suddenly soiled themselves. Everyone nearby would immediately get uncomfortable, start looking around, or leave to check themselves.

Somehow, it worked.

Honestly, one of the wildest, and funniest, ways I've ever seen a player de-escalate a situation.

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