Banner image on the profile of Tyler, a professional Game Master
Profile photo of Tyler, a professional Game Master

Tyler

Game Master

Profile photo of Tyler, a professional Game Master

Tyler

Game Master

Tyler

5

  • Chicago
  • America/Chicago
  • In person & online
  • English
Beginner friendlyImprov-drivenPublished designer10+ years GMingProfessional GMVoices & accentsOne-shot specialistTeaches new GMsTheatre background
I'm Tyler!
I have had a love for tabletop role playing games since middle school when my cousin and I would play the third edition of Dungeons and Dragons on my grandmother's floor after school. I went on to be the "forever DM" for my friends through high school, and into college - learning new systems and picking up tricks along the way. Later, I accepted a job in the video game industry to work on a narrative-focused comedy game called High on Life (you'll find that I like to weave humor into the stories I tell πŸ˜‰). I also love to paint miniatures, especially for the characters in my stories. I believe strongly in an analog approach, and the power of cooperative storytelling to create memories and forge friendships.
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How I run games

I approach GM-ing with 2 main pillars: world building, and improv. I build out a world, adventure, or scenario that the players will explore. This includes maps, NPCs, monsters, items, and a living world with its own problems and challenges. Then I find ways to hook the players' characters into the story of the adventure we plan to tackled. From there, the players have the autonomy to take on the challenges in whatever ways they deem most appropriate. I do not like single-solution scenarios, and I love seeing the creative ways that different tables of folks choose to tackle different issues. I am here to find ways to make all of those crazy ideas come to life - and who knows, maybe with a little help from the dice they'll even succeed!

Game systems I run

  • Dungeons & Dragons

    • High Fantasy +7
    • 1 – 7 players
    • Moderate rules

    Forge your own fantasy tale with Dungeons & Dragons. Create a party of bold heroes, outsmart traps, bargain with dragons, and claim treasure in vivid worlds. Think the fellowship spirit of The Lord of the Rings, only you choose the paths, the battles, and the ending.

    View system: Dungeons & Dragons
  • Daggerheart

    • High Fantasy +7
    • 2 – 6 players
    • Moderate rules

    Daggerheart is a high-fantasy RPG where every roll uses Hope and Fear d12s. Big heroics meet meaningful consequences in fast, story-first play.

    View system: Daggerheart
  • Dungeon Crawl Classics

    • Dark Fantasy +6
    • 2 – 6 players
    • Moderate rules

    Dungeon Crawl Classics throws you into pulp fantasy where steel, spell, and luck decide fate. Think Conan-style grit, weird magic, and lethal dungeons powered by swingy dice and bold choices. Perfect for groups who want exploration, treasure, and hard-earned triumphs.

    View system: Dungeon Crawl Classics
  • Paranoia

    • Dystopian +7
    • 3 – 6 players
    • Light rules

    Serve The Computer. Suspect your friends. Laugh when the mission goes wrong. Paranoia is a satirical sci‑fi RPG of clones, treason, and backstabbing loyalty tests. Think 1984 played for laughs. Light rules, rapid turns, and glorious player scheming.

    View system: Paranoia

Get to know me

What I love most about running games is…

Crafting unique moments of play for friends old and new. I love giving my players authentic and meaningful decisions. Any time that I can sit back and listen to my players strategize about how to work together to tackle the challenges before them is a big win in my book.

The best session I ever ran was…

Near the end of a long-running campaign my players wound up needing to perform a heist at a casino located in the first layer of hell, The Obsidian Link. (The affectionately title the scenario "Ocean's Helleven.") The artificer broke into the vaults while the cleric, monk, and warlock worked together to create and maintain a distraction down on the casino floor. Eventually the alarm was triggered and the players scrambled to meet back up before delving into the deepest, hidden parts of The Obsidian Link, where they had a climactic final encounter over the well of souls that fueled the casino!

The kind of story I most want to tell is…

One that we all make together. I do not GM so I can so you all the cool ideas I have. I GM so myself and my players can collaborate in creating a fun and interesting adventure that we can all be proud of. I use mechanics that allow players to add their own flair to the shared fantasy world. During one of my sessions, players might be asked to tell me what is unique about the town they just stumbled across, or to add to the rumors about the followers of a dead god's cult.

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