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Profile photo of Tom, a professional Game Master

Tom

Game Master

Profile photo of Tom, a professional Game Master

Tom

Game Master

Tom

he/him 5(1)

  • Rotterdam
  • Europe/Amsterdam
  • In person & online
  • English, Dutch
NeurodivergentBeginner friendlyChaos gremlin approvedRules-lightImprov-drivenMultilingual tablesSnack-positive tableSafety tools used
I'm a Dungeon Master who loves creating games that feel like an adventure you’ll actually remember.

My style combines action, roleplay, humor, mystery and cinematic moments. I like giving players meaningful choices and letting the story develop naturally from what they do, including the wonderfully stupid decisions that inevitably happen at the table.

I care a lot about making players feel like their characters matter. Whether you want to dive deep into your character, solve a strange mystery, get into a ridiculous bar fight, or simply roll some dice and have a good time, I want to build a game where you can actually play the way you enjoy.

Outside of D&D, I'm a writer, creative and lifelong nerd with a particular love for fantasy, mythology, anime, games and storytelling. I also work with Keynote and motivational speakers.

Come for the adventure. Stay for the chaos.
Book now

How I run games

I run games with a strong focus on player agency. I prepare situations, characters and mysteries, but I don't prepare a single path I expect you to follow. If you come up with a better plan, I'm happy to see where it takes us.

You can expect:

Roleplay character moments
NPCs have personalities, motives and occasionally questionable life choices.

Action and encounters
combat should feel like part of the story, not a spreadsheet exercise.

Mystery and discovery
I enjoy giving players things to figure out rather than simply telling them what happened.

Humor and chaos
serious fantasy doesn't mean we can't make terrible decisions together.

Player agency
your decisions matter, and I adapt the world to what you actually do.

I'm also happy to work with newer players. You don't need to know every rule before sitting at my table. I'll help when needed and keep the game moving.

Most importantly: I want everyone at the table to feel comfortable being themselves and have fun!

What players say about Tom

  • Tom was fantastic! Really great with the children and patient with the explanations. Wonderful evening and definitely worth repeating! Kids asked a day later when we were going to do this again.

    Danny

Game systems I run

  • Dungeons & Dragons

    • High Fantasy +7
    • 1 – 7 players
    • Moderate rules

    Forge your own fantasy tale with Dungeons & Dragons. Create a party of bold heroes, outsmart traps, bargain with dragons, and claim treasure in vivid worlds. Think the fellowship spirit of The Lord of the Rings, only you choose the paths, the battles, and the ending.

    View system: Dungeons & Dragons

Genres I love

  • Pirate

    Salt spray, creaking decks, and cutlass fights as you chase treasure and rivals across dangerous seas. Swashbuckling adventure like Pirates…

    View genre: Pirate
  • Mystery

    Follow the clues, build timelines, and catch the culprit. Think Knives Out, but you are the detective, piecing together alibis and secrets…

    View genre: Mystery
  • Epic

    Sweeping sagas of world-shaping stakes and legendary heroes, from first spark to final clash. Think The Lord of the Rings scale in any…

    View genre: Epic
  • by Amber

    Anime

    Big feelings, bold archetypes, and kinetic fights. Build your crew, trade rival banter, and level up in stories that hit like My Hero…

    View genre: Anime

How I like to play

Get to know me

My proudest moment as a GM…

Making one of my friends so genuinely tense during a session that, when I called for a break, they got annoyed because they needed to know what happened next.

That was probably the moment I realised I had actually managed to create the kind of tension I was aiming for.

They just wanted to know what happened next.

And apparently, my perfectly reasonable suggestion of “let's take a five-minute break” was the greatest injustice I had ever committed as a DM.

I considered that a win.

The snack that fuels my prep…

Chips of any flavour except BBQ

The villain I got too attached to…

Roking, a vampire lord who was originally supposed to be a relatively easy threat for the players.

Then they got completely invested in him, and proceeded to roll terribly whenever they faced him.

Every encounter made him seem more dangerous. Before long, the players had decided that he was the Big Bad.

So I leaned into it. an I developed him further, drawing inspiration from Napoleon:

The best part?

My players absolutely hate him. Which i use to my advantage

Which is probably why I've become a little too attached to him.

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